Hi,
I have a little problem with my sprites. Below you can see a picture of one of my sprites (it has been cut from the scene, so, a green background is seen). As you can see when using bilinear sampling a white border appears in the curved side of the piece. This part of the sprite is transparent. I have tried to fix it using extend mode with some differnet pixel padding ammounts without luck. Other modes behave worse.
Could anybody please give any tip to avoid this?.
Thanks in advance.