I seem to be experiencing some lag with the tk2d button event delegate.
I've tried using this event vs. just detecting straight input in my main game loop, and the game loop reacts immediately, whereas the button event presents a very short delay. Unfortunately, this delay is still enough to throw things off, as I'm detecting a collision at the time of the button event.
Any suggestions? I have been using the buttonDown event, but this seems to present as much lag as buttonPressed.
Thanks for any help.