I've got a large sprite collection which will only fit onto an atlas size of 4096x4096, but when I make a sprite using this collection, the sprite comes out at half the level of pixel detail.
I can open the atlas in Photoshop and see that it has indeed been created at 4096, and that the sprites are the correct resolution, but for some reason they come out at half res when added to a sprite.
I'm also a bit suspicious about the fact that when I select the atlas in the Project library, the preview window claims that it's 2048x2048, even though I know it's not.
If I split it over several 2048 atlases, everything works fine.
Any ideas?