I want to create a tk2dtextmesh object, and to show player's name(maybe Chinese). There are so many Chinese characters, if I export Textures using BMFont that support all these Chinese characters, I will get several Textures.
In 2dtoolkit, when I create a Font, I can use only one Texture, is that right?
So, how can I solve this problem, or another method to show unicode characters that compatible with 2dtoolkit?
Thank you!