Hi folks,
I have a character who walks left and right while bobbing up and down a little based on a nice flattened sine-wave. I am trying to use SetFrame() to pick the frame based on how far through the sine wave he is. I do this every Update() in order to ensure that he's always forcing a specific frame.
This seems to work while I stick to the same 2-frame clip. As soon as I switch to another clip, he starts automatically looping his animations at 30fps, and never returns to the original, specific behaviour, even when he returns to that particular clip. I want TOTAL control over which frame is playing at any time. Is this a bug?
Furthermore, does SetFrame start from 0 or 1?