In a similar vein:
Is there a way to stack multiple sprites into a single prefab/gameobject? If I wanted to make a character that's made of a number of "parts" but each part is a single sprite, is there a good way to create a natural grouping of sprites? For example, in the OP's picture above let's break it into 4 pieces: head, arms, body, legs. I'm wondering if there's a way for me to take those sprites and link them into a single unit that I can use elsewhere instead of having to copy/instantiate those 4 pieces every time. I think using that method you could create code that would swap out the sprites to create your "animation."
I tried adding multiple Sprite components to a single object, but that didn't have my intended effect. Is this possible to do?
Sorry if this isn't inline with your topic, OP. I think they're similar enough problems that I didn't want to split it off into a redundant thread.