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Author Topic: Big Animation problem  (Read 4137 times)

mukarillo

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Big Animation problem
« on: June 11, 2013, 11:38:36 pm »
Hello guys,

Im making this project where i have a huge animation texture with 120 frames.
I cant just put them in some atlas, because i'll need like, 60 of them to get all textutures.

What should i do?

Thanks.
Murillo.

unikronsoftware

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Re: Big Animation problem
« Reply #1 on: June 12, 2013, 12:30:45 am »
Hi,

120 frames isn't a lot but how big are the textures? 120 1024x1024 textures are obviously big.... 120 32x32 not so much. Again with the atlas size, how big is the atlas size? The default is 1024, and you can go up to 4096, so that is 16x more in one texture. You haven't given me any real details so I can't really give you any more concrete advice ...

mukarillo

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Re: Big Animation problem
« Reply #2 on: June 12, 2013, 12:41:58 am »
The project target is ios and android devices. So, my texture must be 2048 or less.
I have an animation of 120 frames of a texture of 200x200. I haven't made any atlas, because i was thinking aboult this problem.

Thanks again.

unikronsoftware

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Re: Big Animation problem
« Reply #3 on: June 12, 2013, 10:18:47 am »
You can fit 100 frames into 1 2048x2048, and you'll need another smaller atlas for the remainder. Don't think there is a problem here, just go ahead and do it :)

mukarillo

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Re: Big Animation problem
« Reply #4 on: June 12, 2013, 04:03:58 pm »
Thank you very much, and sorry for bothering you!!

See ya,
Murillo