i'm trying to build a SpriteCollection from 54 pngs that are each about 640x960px.
2dToolkit, at its best, can't create the atlas when i hit Commit, and at its worse, causes Unity to crash.
The atlas size is maxed out at 4096. i have tried both dicing the images, and checking "multiple atlases" ... in either case, Unity crashes after i click "Commit" (subsequent to a long pause).
i've tried doing this after a fresh machine restart, where Unity is the only program open on my computer.
i'm running a Toshiba laptop with an Intel i3-2310M cpu , 2.10 ghz , 6gb RAM, Win7 64-bit.
The other threads about memory problems while creating atlases don't seem to provide any solutions ... please forgive me if this is already a solved problem.
- Ryan