hi
i want to use assetbundle of 2dtoolkit.
how can i do?
i already put the "tk2dSpriteCollectionData" component to the assetbundle, and load.
BuildPipeline.BuildAssetBundle(Selection.activeObject, Selection.objects, path,
BuildAssetBundleOptions.CompleteAssets | BuildAssetBundleOptions.CollectDependencies);
but, i don't know how to use this object in assetbundle.
whenever i use a sprite, it worked well.
but, when i try to open the tk2dSprite component, unity to give me a message.
"Unable to find sprite collection. this is a serious problem."
and the process box too. (Rebuilding Index/ Scanning project folder)
help me plz. T_T