Hey guys,
I am currently working with a map, with triangular corners and a tiled center. I am using 2DToolkit to create the atlas for me and (as expected) it saves the four corners next to each other, all as if they were four rectangles (please see attachment). Is there any way to save this in a different way and save half the space? I was thinking to use shaders, but I work for mobile device and I am not sure if that would work.
Would be easiest if I can get a triangular shape out of the atlas instead of a rectangle.
One solution I have - if I get the shapes in the atlas they way I want, I can just load the two rectangles twice and make the tiles overlap them. I am just wondering if there are other / better ways to do this.
Edit: And obviously it's easy to get the shapes in the atlas, I just put them together as one image..
Cheers,
Ivo