thanks, i think we're on to something here.
we had this trace in unity 3: Shader wants normals, but the mesh doesn't have them
in unity 4 it is being traced MUCH more often.
after investigating, this trace only occurs when there is one of these animated sprites being rendered.
as far as i can tell, the setup of the collection, atlas, animation, and material is the same as other animated sprites in our game which work fine and dont cause this trace.
any ideas fixing the trace?