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Topic: about collider type (Read 4748 times)
Companella
Newbie
Posts: 29
about collider type
«
on:
June 27, 2013, 05:11:38 am »
Create a new sprite in SpriteCollection, the default collider type is "User Defined", not "Fore None".
they are look like no collision.
what is difference?
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unikronsoftware
Administrator
Hero Member
Posts: 9709
Re: about collider type
«
Reply #1 on:
June 27, 2013, 11:45:18 am »
Docs here:
http://unikronsoftware.com/2dtoolkit/doc/2.00/reference/sprite_collection.html
Collider Type - Select the collider to be built for this sprite.
User defined
- The user is reponsible in creating and managing the collider. This option will not delete any existing colliders.
Force none
- The system will ensure there is no collider attached to the system.
So, if you want to create/manage your own colliders, use "User defined".
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Companella
Newbie
Posts: 29
Re: about collider type
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Reply #2 on:
June 27, 2013, 03:18:19 pm »
thank u~
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