Yup I can get this working pixel perfect fine, using a point filter.
Your sprite looks to be one pixel too small, is your camera configured properly?
What I did
1. Create new sprite collection, set to use tk2dCamera, and add this sprite, set point filter & commit.
2. Create a tk2dCamera with no overrides. (default settings)
3. Add sprite to scene, move to 100, 100, 0 - its correct in game view.
* Might need to press play once and stop just to make sure its detected resolution correctly.
No scaling or clicking pixel perfect or anything there. Just the steps above.