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Author Topic: Load assets and generate SpriteCollection at runtime  (Read 3915 times)

OneLifeRemains

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Load assets and generate SpriteCollection at runtime
« on: July 03, 2013, 12:57:12 pm »
Hey all !

I'm trying to have access to my avatar assets without re-building the game in Unity.
So I have a bunch of png near the exe and I want to add, set and use them to a new/existing SpriteCollection at runtime.

Is that possible ?

Thanks !

unikronsoftware

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Re: Load assets and generate SpriteCollection at runtime
« Reply #1 on: July 03, 2013, 07:51:35 pm »
You can create sprite collections at runtime - check sample #13, runtime sprite collections to see how you can do that.