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Author Topic: Jotun - Dev Diary  (Read 11345 times)

fgielow

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Jotun - Dev Diary
« on: March 21, 2013, 02:22:56 pm »
Hello!



Jotun is a 2d plataformer that takes place on a kind-of open world. Although it is currently under development, I would like she share its Devlog. We are posting concept arts, in-game screenshots/videos, documenting the programming progress, also giving some general hints occasionally. This is still a long road, from now we estimate at least a year for a release candidate. Well, for more information you can just check on the link ;)

http://jotun-dev.tumblr.com/

Edit (updated July 2013): And here is a playable version of a minor sector in the game: http://jotun-dev.tumblr.com/post/56171371667/jotun-a-glimpse-on-the-gameplay - You can leave comments and suggestions regarding it! :)
« Last Edit: July 22, 2013, 10:24:45 pm by fgielow »

fgielow

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Re: Jotun - Dev Diary
« Reply #1 on: April 10, 2013, 01:00:07 am »
Here we have a little demo of the parallax background:

http://jotun-dev.tumblr.com/post/47110978551/jotun-parallax-gameplay-demo

You are welcome to comment =)


And here we have a concept art for the semi boss Bird Without Wings, born from those who had their dreams and ideals ripped off by the megastructure?s corruption. From those conformed with their position in the world, who abided seeking for what once was their wings.






And yet another concept. Yet another semi-boss.




Full size images on the website :P
« Last Edit: April 12, 2013, 06:14:44 pm by fgielow »

juts

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Re: Jotun - Dev Diary
« Reply #2 on: April 27, 2013, 01:59:07 am »
Are you using the 2d character controller assets from the store, or did you make your character controller from scratch?  I've been looking for examples to help get it feeling crisp and not floaty?

fgielow

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Re: Jotun - Dev Diary
« Reply #3 on: April 30, 2013, 04:27:59 am »
Are you using the 2d character controller assets from the store, or did you make your character controller from scratch?  I've been looking for examples to help get it feeling crisp and not floaty?

Ops, I did not see your reply before, sorry for the delay!

I am actually implementing it from scratch.. I am using Unity3d's Character Controller for controlling the character's movement, but I have a main script which implements a finite state machine and all the possible transitions.. Actually, there on the tumblr address I sent I have some posts regarding specifically this! :)

I speak a little about this on these posts:

http://jotun-dev.tumblr.com/post/45323697156/devlog-2-main-character-loop
http://jotun-dev.tumblr.com/post/45480868198/devlog-3-polishing-my-state-machine-with-delegates
http://jotun-dev.tumblr.com/post/46810538354/devlog-4-further-enhancement-on-the-states-machine

I hope it can help!

fgielow

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Re: Jotun - Dev Diary
« Reply #4 on: July 22, 2013, 12:08:10 am »
An update on the current state! :)

http://jotun-dev.tumblr.com/post/56004961873/a-minor-glimpse-on-the-current-state-of-jotun-a

We may post something playable soon.. Really limited to test mobility and minor combats.