Hello Unikron,
Thanks for the prompt reply and the link. I think possibly GetComponent is maybe what I was looking for and not GameObject.Find. I know that Find is slow, I don't plan on using it as later, I am hoping to be able to create the Text meshes in code so I don't have to find them. Which means I can't really drop and drop a script onto it as it won't exist at runtime.
I have sprites and animsprites working though. I created a collection of all my gfx, then made a sprite, copied it into the Project Menu and now I make clones of it. So far I have about 128, as soon as the game compiles it creates them all in one go and then moves them off screen, now I have a list which allows me to determine which sprites are in use and whether they should be moved on screen.
I am presuming this is the fastest way to use your library?
Just hoping to be able to fix the tesh meshes thing by changing the text and then I think I am on my way.
I will let you know later how I got on, or if I have any more issues. Thanks for your time