Hi. I did some searching and didn't see this answered anywhere...
Say I'm using the Tilemap, and I have only one tile and associated prefab that I'm going to place several times on the Tilemap. The assigned prefab for this tile has an associated script with a single integer value that I would like to be able to modify uniquely for each placed tile in the Tilemap editor. How would I go about doing that? Our current workaround is to create a different tile/prefab with everything identical except the integer value, but there has to be a better way as this defeats the purpose of having a prefab. Am I missing something or is this not a current feature?
Thanks!