Hey,
I want to create an isometric tilemap with 2D Toolkit. As the tile sizes are quite big (to support zooming in), the sprites don't fit into a single texture atlas (of size 2048 x 2048). If I understand correctly, it is possible to have all these sprites in one sprite collection and multiple atlases are built of it. Is it then also possible to use the static sprite batcher for a collection of sprites of different atlases and will it draw them in correct order? (For example using z buffer, as these map sprites overlay, but dont use alpha blending)