Obviously, I'm a noob, so I just kind of want to get past that, forgive my ignorance.
So, this is my situation:
I've got this nice little circle collider around my top-down character, and all that I want it to do is have him collide into walls.
So, I'm using the Unity Sphere Collider, and it automatically is making this dude spin like a bowling ball whenever he slides against walls (along with some other physics-related unintended side effects).
Anybody know a decent alternative solution or fix?
-your dearest friend,
joe.