OK, so we've decided that it'll be easiest for our (now) 2D game to have sprites instantiated at pixel size.
This way, a 256x128 texture added to a sprite collection will be instantiated at world unit size 256x128.
I've checked "use tk2dcamera" in order to accomplish this... even though I am not using a tk2dcamera to render my game world. Are there any side effects of that checkbox that I need to be aware of?
Also, is there a single call I can make into a tk2dsprite to get its size in world coordinates (accounting for hierarchy scale, tk2dsprite scale, and source sprite size)? The aforementioned sprite will have a transform.scale=1,1,1 and a tk2dsprite.scale=1,1,1... so how do I know it's actually 256x128?
Thanks!
David