Hi,
I have a scene with Sprite + Animators and a TileMap layout and I'm having some issues with the physics and rendering.
I'm very new to Unity and their physics system as well, but even after taking your advice on the "Floaty Physics" thread, it still seems floaty. The player appears to move as if on skates, when they are in the air and move their speed increases significantly, and they bounce when landing. At first I thought it might have to do with rendering size and looked for a PtM (Pixels to Meters) ratio somewhere to set, which I found in the SpriteCollection settings. Just like in other 2D physics engines I've dealt with, I set it to 32 but this resulted in my sprites shrinking, becoming almost microscopic. I tried to set the Sprites' and the TileMap's PTM ratio to 32 so they would be of the same size when rendered, but the TileMap's size on screen wouldn't change so this doesn't seem to be the answer.
The question I'm trying to form is should the PTM for sprites and such be left at '1' and if so, what sort of forces should be applied to the sprites in order to achieve the typical, tight platformer feel?
Thank you.