Hi,
I'm currently trying to use the new tilemap (2.1 final) with a platformer I'm building, but before moving much more forward I have some doubts.
1) What would be the ideal way to implement platforms with different properties? With the current setup (without tilemap) I have a script attached to every platform that assigns it some properties (one sided, friction, slidable, etc), but since with the tilemap I think it's not possible, how would you do it?
What I'm trying to accomplish is to have for example a wall that the player can slide or a platform that is made of ice, etc.
2) Is it possible to implement parallax effect with tilemaps? Is it "allowed" to move the tilemaps during runtime or would you just use a perspective camera?
Thanks in advance for your time!