My scene has 10 GameObjects, each a tk2dSprite. Each one is based on a unique sprite/image and everything is arranged carefully in the scene editor.
At scene start, there’s a 50/50 chance I want to swap each of these with a different set of 10 sprite/images.
I’d like to only load 10 images into memory as they are very wide and tall (png’s).
- If on ‘Start()’, I swap each of the 10 with different sprite/images, does that mean 20 images are loaded into memory, even for a brief moment? (I'm naive about how unused sprite/images unload, and if they do).
Btw, these images are mostly set up in sprite collections by themselves because they are so big.