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Collide fail after set a prefab for a tile?
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Topic: Collide fail after set a prefab for a tile? (Read 4328 times)
stevexu
Newbie
Posts: 29
Collide fail after set a prefab for a tile?
«
on:
July 24, 2013, 03:34:58 pm »
I have a tile map ,all collide work fine first. After I set a prefab for a tile , collide not work. I think this is bug .( 2dtoolkit2.1 belta2)
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unikronsoftware
Administrator
Hero Member
Posts: 9709
Re: Collide fail after set a prefab for a tile?
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Reply #1 on:
July 24, 2013, 10:11:08 pm »
What do you set in the tile as the prefab? I'm not really sure what is wrong based on your description - need more information, maybe a picture to help describe the issue.
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stevexu
Newbie
Posts: 29
Re: Collide fail after set a prefab for a tile?
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Reply #2 on:
July 25, 2013, 01:56:05 am »
The prefab is a tk2d Sprit, my tile map was imported from a tmx file.
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Collide fail after set a prefab for a tile?