I have a 16x16 png that I am using for a Tiled Sprite. When the Tiled Sprite is at certain dimensions it is not displaying all the sprites in the row/column. In the attached image you can see the box colliders from the Tiled Sprite are scaling themselves to the correct dimensions, but the sprites do not.
In the step-wise part of this image, the width of the Tiled Sprites is as follows (in Pixel Units, * indicates the full sprite tiling is not displayed): 128*, 144*, 160, 176, 192, 208, 224, 240, 256*, 272*, 288*, 304
It's possible that this is happening as a result of me using an image that is a power of 2. The round gray object in this image is 18x18 and does not display the problem (pictured dimensions of the tiled sprite are 144x144 pixel units). On the other hand the 4-color checkerboard is 32x32 and it DOES display the problem (pictured here at 256x256).