Hi Unikron,
Sounds like a logical solution, scale every child within the cameraAnchor parent 1:1 automaticly when changing the Zdepth of the anchor. You could 'see it' as a Z-layer I suppose.
The real issue is that I seem to have no way to offset a sprite in pixels values from that anchor.
I tried this:
tk2Camera
Anchor (upper left)
Sprite (with pivot centered)
The Anchor stays in the upper left when I move it in Zspace. That is good.
The sprite I want to position an N amount of pixels from the 0,0 upper left point. The transform values of the sprite do indeed not correspond with pixels values, but, even when I offset the anchor to lets say the centre (which seems to be 1/4 of the actual width value), then strange repositioning happens when resizing the game view window. So that's no solution either.
For now, recalculation it in script will do for my project, as it is a fixed resolution.
I understand that it is way easier in orthographic mode but it would be nice to have pixel positioning in perspective too. Maybe something for on the wishlist, or I am missing / minunderstanding the toolkit a bit, still figuring it out.