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Author Topic: One big atlas or many small atlases, what is better?  (Read 3373 times)

wijesijp

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One big atlas or many small atlases, what is better?
« on: August 01, 2013, 11:02:03 am »
In my unity iPhone game I have lot of sprites and animations. I have created 2048 x 2048 atlas and few smaller atlases.

My question is should I keep 2048 atlas or break it in to smaller atlases.

What is the most efficient way?
I have noticed it take some time to load my scene. So I wanted to improve loading time …

unikronsoftware

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Re: One big atlas or many small atlases, what is better?
« Reply #1 on: August 01, 2013, 03:06:50 pm »
If your 2048 is full, breaking it up into smaller atlases isn't going to improve load times, unless you split everything up into multiple scenes and load additively.

1x 2048 = 4x 1024 atlases. You'd imagine if you filled a 2048 atlas, you'll fill up 4x 1024s as well, so its pointless really.