Hello,
I'm using 2D Toolkit with Playmaker and it's been very useful.
I've used it so far to make a FF style side battle system, but now I'm moving on to a roguelike.
I'm having a bit of difficulty using 2D Toolkit to make the map.
Here's the end result I'm looking for.
An array of x,y coords, where each x,y is a separate tile. The default tile is Wall.
When I generate a map procedurally I want to on a tile by tile basis swtich tiles as needed. For instance, when I create a small room, change 9 of those tiles to be changed to Floor.
I've researched the logic structures, and I'm confident on that, I'm just not clear on how to use 2D Toolkit to do this.
Any advice?
Thanks,
-Luke