I'm using Vector3.SmoothDamp to do smooth camera movement with a tk2dCamera. As the camera moves, all my sprites jiggle slightly. Can you give any insight into why this is happening and how I can prevent it? Here is the code i'm using to move the camera.
Vector3 point = camera.WorldToViewportPoint(targetTransform.position);
Vector3 delta = targetTransform.position - camera.ViewportToWorldPoint(new Vector3(0.5f, 0.5f, point.z)); //(new Vector3(0.5, 0.5, point.z));
Vector3 destination = transform.position + delta;
transform.position = Vector3.SmoothDamp(transform.position, destination, ref velocity, dampTime);