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Author Topic: Creating images at 300dpi  (Read 3682 times)

xikky

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Creating images at 300dpi
« on: August 04, 2013, 12:29:48 pm »
My designer told me that texture assets should be created at 300dpi in order to have sharp graphics in higher resolution screens such as Retina. My target resolution is 1280x720 and I don't know the process of converting an image from the target res into a 300dpi image, but I'm facing problems when importing 300dpi images such as background images which are provided to me at a res of 5333X3250 (instead of 1280X720), since unity only accepts textures of maximum size of 4096x4096.

Moreover, I'm not liking the resolutions of the assets provided. They are weird and too large. Should we still keep on creating images at 300dpi or should we design images at the target res?

unikronsoftware

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Re: Creating images at 300dpi
« Reply #1 on: August 04, 2013, 03:48:05 pm »
A 1280x720 image should really be 1280x720, any higher than that would be a waste of texture space, if you're not going to zoom in further. You can create art at any resolution you like, but when you import into tk2d, make sure its at the correct resolution to display at.

xikky

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Re: Creating images at 300dpi
« Reply #2 on: August 04, 2013, 08:14:37 pm »
great! Thanks!