Again, I'm completely in love with tk2dtilemap. Thank you for such a wonderful tool.
I'm generating my 2d dungeon out of JSON script, mostly using bunch of tk2dtilemap SetTile() and Build().
As a dungeon crawler, when you go from room A to room B, there needs to be a transition that scrolls the map.
Here is my question:
Room A and Room B data are held separately but drawn on the same Tilemap. During room transition, I need to fade out Room A and fade in Room B.
How do I get a hold of this collection of sprite data after SetTile() which returns nothing?
Thank you always for prompt support!