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Author Topic: Dicing Seams  (Read 6577 times)

nubbins

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Dicing Seams
« on: April 21, 2012, 08:58:49 pm »
Hi,

I've just tried dicing for the 1st time and I'm getting seams on all the poly edges. I fixed it with edge padding, but why is it mip mapping? is there a setting in 2d toolkit or maybe I have to disable it within unity?

unikronsoftware

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Re: Dicing Seams
« Reply #1 on: April 21, 2012, 11:02:06 pm »
First thing to make sure is that the image is actually displaying 1:1 (and your viewport is the right size for the texture set-up). It should have enough padding by default to display correctly

nubbins

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Re: Dicing Seams
« Reply #2 on: April 23, 2012, 09:41:33 am »
Ok, looks good in game view. If I plan on zooming will I need to add extra padding? Also, I take it, its normal to see seams on a diced texture in scene view?

Thanks

unikronsoftware

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Re: Dicing Seams
« Reply #3 on: April 23, 2012, 06:39:47 pm »
You'll only need extra padding when zooming out (i.e. the sprite is shrunk smaller than the size it was originally created at) - zooming in should work fine with the default padding. The reason you see seams in scene view, is often because the object is scaled down in scene view, and that is totally dependent on where the camera is.

nubbins

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Re: Dicing Seams
« Reply #4 on: April 23, 2012, 08:50:25 pm »
Makes sense, Thanks for the help!