I've been using the feature where we can add additional materials to the same sprite sheet. I am noticing for some reason when I create a StaticSpriteBatcher, then add some sprites to it that have a certain material, if I commit the Batcher, the material changes to the default material on that sprite sheet. I can switch out the material manually and it works, but it keeps automatically switching it out whenever I commit. Example of a scenario:
-Have a collection with a solid material and a transparent material
-Create an individual sprite, select the texture and the material auto-selects to the proper one
-Put them in a StaticSprite Batcher, commit, then the material switches over to solid for the whole thing