Hello,
I noticed something strange happening, my drawings were being clipped on the right side of my camera, I didnt know why this happened, so I checked their transforms and they were slightly rotated in the Y axis.
This is odd, it only happens when creating a prefab that contained a tk2dsprite in it, this is how I created them:
TargetObject = GameObject.Instantiate(PreFabClone, new Vector3(X, Y, Z), Quaternion.identity) as GameObject;
the PreFabClonewould be set in the editor, etc. the thing is if I manually set the rotation to 0, this fixes the problem but I dont understand why would it do that to begin with.
Any help would be appreciated! thank you.