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TileMap Lighting at Chunk borders
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Topic: TileMap Lighting at Chunk borders (Read 4728 times)
Pfaeff
2D Toolkit
Newbie
Posts: 25
TileMap Lighting at Chunk borders
«
on:
August 26, 2013, 02:34:08 pm »
Hi,
I am using unity lighting for my tilemap. It works fine, but I get flickering edges along the borders of a chunk. I tried to increase the chunk size to my map size, but it reverted back to a width of 32.
It doesn't look too bad on this screenshot, but it looks really weird when the light suddenly switches from bright to dark and vice versa:
https://dl.dropboxusercontent.com/u/27681596/chunkslighting.png
Any idea what could be causing this? Thank you.
Greetings,
Pfaeff
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unikronsoftware
Administrator
Hero Member
Posts: 9709
Re: TileMap Lighting at Chunk borders
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Reply #1 on:
August 26, 2013, 02:38:17 pm »
Its probably the max number of lights affecting a particular chunk - theres a setting in QualitySettings. Try increasing that.
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Pfaeff
2D Toolkit
Newbie
Posts: 25
Re: TileMap Lighting at Chunk borders
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Reply #2 on:
August 26, 2013, 03:07:04 pm »
That seems to work. Thank you very much.
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TileMap Lighting at Chunk borders