1) How can I flip sprite with trimmed area ?
When I try to flip sprite, it flips the sprite based on sprite size, not based on trimmed sprite size. Or should I make another collection for sprites that should be used as flipped so that when I change my sprite directionI can use another collection without flipping. what is the best practice for flipping and character direction usage cases ?
2) Why animated sprite size is big, although we set sprite as trimmed ?
3) I have 256x256 sprites in size, 400 in number and with a lot of space in them. they are imported as trimmed in sprite collection. If I delete them i will loose all of my animations. How can I reimport them without loosing my sprite collection definitions and animations.
4) I need `padding` and `extra padding` explanation and usage areas.
5) which is fastest: changing scale on transform or on sprite ? why ?
Thanks in advance for good support