Hey Unikron
This is a general question about 2D sprite animation on mobile devices...
Say if you have an animated sprite with 50 animations and 60 frames per animation (3500 sprites in total), where will this performance hit occur?
Will it affect the RAM? Will it increase the loading times for a level? Will it affect runtime performance in anyway...if all's preloaded...or if not?
Will the CPU handle the processing of all those sprites?
It wouldn't affect draw-calls or anything like that since you're still only playing 1 frame per frame?
I'm sorry if the question wasn't worded too well, I hope you can understand what I'm looking for: Just a heads up so I don't go ahead and create a character with 100 animations that then can't run on a mobile device!