When I open my project in Unity, it says one of my textures exceeds the size of its atlas, but I'm not sure which one it is. Does anyone know how I could find out?
Whenever I try running the game on my Android phone, a lot of the sprites show up as solid black boxes, though they don't do so when I play the game in the Unity editor. I'm not sure if this oversized texture is what's causing this, but I don't know what else it could be.