Hi,
I tried this myself by creating 17 images of 1440 x 144 and packing them into a 2048 x 2048 atlas and you can see the results attached. As you can see for those images it worked. I'm guessing for your images although they are 1440 x 144, some of them have a lot of transparent areas which will be stripped making the images different sizes and is affecting the algorithm (yes, the algorithm isn't perfect...). In the SpriteCollection window in settings, try checking the 'Disable Trimming' box to see if that fixes the problem.