Hi,
How do I instantiate a tk2DSprite from a prefab. I have an Assets/Resources/Prefabs folder in my project with an object I created as a tk2DSrite...but I am being told I am trying to instantiate a null object?
Also, do I instantiate a GameObject or a tk2DSprite object...(I am not sure if a tk2DSprite is just a component added to a normal game object and I need to use GetComponent to get the tk2DSprite from the game object....)
GameObject eggSprite = (GameObject) Instantiate(Resources.Load("Level_01_Egg"));
Any advice appreciated...I am trying to use C sharp.
Regards
Stephen