Hi there. I've recently started playing with importing TMX files from Tiled, but when I perform the import it seems like my TileMap palette is vertically flipped, resulting in misplaced tiles. This is what I'm attempting to do:
1) create and commit SpriteCollection in Unity from individual tiles
2) import resulting .png file into Tiled as my tileset
3) build map in Tiled, save as TMX
4) create TileMap in Unity
5) import TMX file
6) observe misplaced tiles
Am I botching a step in the process somewhere? Thanks!