Ok, I am really new at this and I am having some hard time to understand how the mechanism works.
Let's say I have a sprite, which is 60x60.
The default tk2dcamera is positioned at (0,0,-10) by default, native resolution 960x640, Fit visible, Camera resolution: 618x344. (What does all of this mean?!)
The sprite is at (0,0,0) and scale (1,1,1)... and I cannot see anything.
Could you briefly explain me how this works? I've gone through the documentation but I havent been able to find much..
Cheers!