Hi,
I'm using two tk2dCamera's, one for the game and one for the game's UI, and that was working nicely until I decided to test it out at different resolutions.
The following image illustrates my problem, I'm trying to align a tk2DSprite at coordinates 0,0:
At the native resolution of 1600x900, it's fine, aligned at the true lower left of the screen. When I change the resolution to a smaller 1024x576, however, it stays at the same point relative to the background tiles, and yet there's plenty more that gets displayed below. I don't mind if more of the game gets shown in the background, but I do need those UI elements aligned to the edges of the screen correctly.
Have I misunderstood some aspect of tk2dCamera or tk2dCameraAnchor? How can I reliably get the 0x0 co-ordinate of the lower left hand corner of the screen, regardless of the resolution?