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Author Topic: IOS 2D BoardGame Resolution vs Dimensions  (Read 4285 times)

Syntinel

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IOS 2D BoardGame Resolution vs Dimensions
« on: September 16, 2013, 07:00:10 pm »
Hey guys,

So I've got a 2D board game in the works and I'm trying to figure out how I can keep the dimensions of all objects inside the unity project the same and just swap out textures for the proper resolution ipad (this will save a lot of synchronization issues in online mode). I just wanted to know if this is possible in tk2d.

To make the question clear.

How should I go about swapping out textures for different resolution deployments while keeping them within the same dimension sprites?

Thanks for you're time, hope that's clear enough.

unikronsoftware

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Re: IOS 2D BoardGame Resolution vs Dimensions
« Reply #1 on: September 16, 2013, 09:19:02 pm »
Use platform sprite collections.
http://unikronsoftware.com/2dtoolkit/doc/2.20/advanced/platform_specific_sprite_collections.html

Same size, 2x or 4x the detail.

Syntinel

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Re: IOS 2D BoardGame Resolution vs Dimensions
« Reply #2 on: September 16, 2013, 11:23:09 pm »
Appreciate you!