If I round my camera coordinates I always get 0, and the camera doesn't following. I'm using a tk2d Camera, and this script to make it follow the character. Is there a better way to make it follow?
void Update () {
float yDelta = target.position.y - transform.position.y;
float xDelta = target.position.x - transform.position.x;
transform.Translate( Mathf.Round(xDelta * Time.deltaTime), Mathf.Round(yDelta * Time.deltaTime), 0.0f);
}