Hello,
I'm working on a top down game and I have a bunch of sprites that represent the ground and the 2d chars that are over the ground, especifically 2 units in Z axis.
Depending on the way the camera moves, sometimes the ground sprite is rendered over the 2d chars, as if the ground has a higher z value than the characters, but that's not the case.
If I use orthografic camera it works fine, but I want to use perspective to work with other effetcs.
Is there any trick that I can use to avoid this behaviour?
Best regards,