My script
void FixedUpdate()
{
this.transform.Translate(new Vector3(speed * Time.deltaTime, 0f, 0f));
}
i attach it to a square sprite . But it translate not smooth.
I tried use Premultiplied Alpha and PremulVertexColor shader .
I tried Vsync Count is Don't sync or Every vBlank and Application.targetFrameRate equal 60 or 30 .
But problem is not solved .
Can you help me ?