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Author Topic: Android quality - Max SpriteCollections  (Read 4956 times)

aphexyuri

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Android quality - Max SpriteCollections
« on: May 08, 2012, 07:59:34 pm »
Hi folks,

I'm building a 2D game that is very heavy in artwork. My initial plan was to heavily use tk2d, placing most assets in SpriteCollections and using tk2dSprites. This has worked well, but as soon as I added the 3rd sprite sheet I noticed a huge drop in texture quality, only when compiling for Android.

Is there something I'm doing wrong or a know issue / limitation with the amount of collections/

Thanks,
Yuri

aphexyuri

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Re: Android quality - Max SpriteCollections
« Reply #1 on: May 08, 2012, 08:06:12 pm »
Ah...I think I just found the answer in another thread. I forced the project settings to use 'Fantastic', and it's now sharp again. Seems like Unity automatically drops the quality if the assets are over a certain size.