Hi folks,
I'm building a 2D game that is very heavy in artwork. My initial plan was to heavily use tk2d, placing most assets in SpriteCollections and using tk2dSprites. This has worked well, but as soon as I added the 3rd sprite sheet I noticed a huge drop in texture quality, only when compiling for Android.
Is there something I'm doing wrong or a know issue / limitation with the amount of collections/
Thanks,
Yuri