I've been working on a 2D game and I've been trying to add lighting to give a little extra atmosphere to the game. So, I switched the shader from BlendVertexColor to LitBlendVertexColor, turned on normal generation in the Sprite Collection settings, and added a spotlight shining directly on my sprite to my scene.
I kept trying to tweak positioning, spot angle, intensity, and range, and I just could not get my sprite to light up. Then, by accident I lit my sprite from the backside. Suddenly everything worked perfectly.
Is this maybe a bug with normal generation?